Web2.0 Suicide Machine now online! 
Friday, December 18, 2009, 01:00 AM
Tired of your Social Network?

Liberate yourself and your 'friends' with a web2.0 suicide!
The Web2.0 Suicide Machine lets you effectively delete all your energy
sucking social-networking profiles, kill your fake virtual friends, and
completely do away with your web2.0 alterego. The machine is developed in
the moddr_lab at WORM (Rotterdam), and serves as a metaphor for the
http://suicidemachine.org website which moddr_ hosts; the belly of the
beast where the web2.0 suicide-scripts are maintained...

Our services currently run with Facebook.com, Myspace.com and LinkedIn.com;
simply enter your username and password for the required service, and our
machine will systematically login to your account, change your profile
picture, and then one by one delete all of your friends.

For more specific information on the Web2.0 Suicide Machine please have a
look at the videotour and FAQ on http://suicidemachine.org

'unfriending' has never been this easy,

Commit NOW!

http://suicidemachine.org
http://wormweb.nl
http://moddr.net


libs/convert.h:206 assertion failure :: NetRadiant 
Wednesday, December 2, 2009, 09:13 AM
made a small fix for the Netradiant package for *nixes, after a recurring "assertion failure" bug on machines with an Intel graphics board - so if your 'radiant.x86' fails to start with a message like so:

libs/convert.h:206
assertion failure: decode: invalid character: AE


you might wanna try the binary thats here instead. Questions and comments via here
.


year's end... 
Sunday, November 1, 2009, 08:54 PM
opening an exhibition space in the MQ in Vienna with moddr_ and WORM (i'm there from 9th till 14th of november btw!), first show holds new work by JODI - workshops @ moddr_ by TagTool crew, Derek Holzer, HOTGLUE and Julian Oliver - showing work at TENT. till end of November - and then off to Berlin to spend the holidays with old and new friends, and of course 26C3 !!!


presentation IABR : November 6th @ NAI 
Sunday, November 1, 2009, 08:46 PM


i'm giving a presentation on my work and other activities at the International Architecture Biennale Rotterdam, November 6th - 20.20 at the NAI.
Since i don't really do slideshow-style presentations, i'm making a Pecha Kucha Bot ;)


Nacht van de Geschiedenis 
Saturday, October 24, 2009, 08:26 PM
tonight i'm showing an installation at the 'Nacht van de Geschiedenis' in the lovely hotel Krasnapolsky, it's a shoot-em-up rendition of the famous wintergarden in the hotel, pic bleow:



オフに日本へ!!! 
Wednesday, October 7, 2009, 10:27 PM
coming weeks i'll be in Japan, first in and around Tokyo where i'll give a talk at the excellent Ishikawa Komuro Laboratory and to meet up with Alvaro...



... after that i'll head over to Yokohama with the 5uper.net crew for the Japanese edition of the CodedCultures festival. I'll be showing work and giving a presentation at the YCC, there's a symposium at the Tokyo Art Uni and there's one of the famous minimal tokyo nights in UNIT.


shaded >> [paralevel.real.shader] @ TENT.rotterdam 
Wednesday, September 16, 2009, 04:24 PM
more pics and video on this one soon..



gogbot09 >> atompunk... 
Wednesday, September 16, 2009, 04:12 PM


3 DVD's playing selected work gathered from different sources, while the machine on the left runs a modded Call_Of_Duty4 showing the Chernobyl/Pripyat area...



i must say it was real great to put up a show in a shipping container ;)
thnx kees!

starting 090909 
Tuesday, September 8, 2009, 12:34 AM
new works in BLURRR at TENT. Rotterdam, with Nina Boas, Iddo Drevijn, Sophie Krier, Walter Langelaar, Gyz La RiviÈre, Strange Attractors, Studio Spass, EsmÉ Valk and Volksrekorders - till 15th of November.



then on Thursday 100909 i'm showing a collage type installation at the GOGBOT festival in Enschede, with work by several artists and authors, revolving around a cultural thread inspired Andrei Tarkovsky’s "Stalker", to a more contemporary rendition in form of the videogame "S.T.A.L.K.E.R.: Shadow of Chernobyl" and the ensuing "fan fiction" or fanfic's...
come look me up, i'm playing curator in a shipping container on market square ;)



then the next day (110909, yes it's another crazy week) i'm showing some /tmp projections outside in De Wereld van Witte de With:

"The World of Witte de With ushers in the cultural season of the dozens of leading arts centres and galleries located on the 'cultural axis': the Witte de Withstraat and the Museumpark of Rotterdam."




paralevel++ 
Thursday, August 13, 2009, 08:37 PM
Oscar just sent a link to a post on his blog, including the video below, showing the final moments of configuring the latest paralevel at Arteleku...

Basically what you see is the reddish cube controlling a custom gamelevel (projected on the ceiling) via camera tracking (using the excellent Gamuza), and additional navigation done via a 3D accelerometer (hacked Nintendo Nunchuck + Xbee's). I'll post some more detailed info on the build process and tech setup soon...



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