Low Tech - High Impact

reBlog — walter on May 7, 2008 at 3:11 am

Bubblyfish and tobi-x will give a talk at the Parsons School for Design (NYC), arranged by Zachary Liebermann.

Bubblyfish is a sound designer and composer, she does gameboy performances all over the world. If you don’t know how awesome a gameboy can sound, check out Bubblyfish’s Myspace right away

The dude next to Tron Guy is me, tobi-x. I’ll show projects like the German-Facebook Bots, the Timemachine Firefox Add-on and other stuff that could be called net.art or web hacking.

Don’t miss out, it’s gonna be ffffffffffffffat!!!!!

7th May 2008 - 8:30pm
Parsons CDT Department, 10. Floor;
2w. 13th St between 5 & 6th Ave

Low Tech - High Impact

Originally from F.A.T. by tobi

[Untitled]

reBlog — walter on May 5, 2008 at 7:24 am

AUSBLICK.GIF

“Ausblick” by Martin Dörbaum.

[Untitled]

Originally from VVORK by mail

Web based Gysin Dream Machine

reBlog — walter on May 5, 2008 at 7:24 am

Online, web based dreammachine

(via Bruce Eisner, who has some additional information about Brion Gysin and dreammachines)

ShareThis

Web based Gysin Dream Machine

Originally from Technoccult by Klintron

The Wrath of Math

reBlog — walter on May 5, 2008 at 7:10 am


In these days of artist surfblogs and folksonomic curating, there’s a discernible pattern to the emergence of a net artist. Like a musician strategically leaking her new album to the interweb, net artists drop their new wares on del.icio.us, then sit back to watch the URL’s bookmark history grow. (For an example of artists using del.icio.us as a creative platform, check out the tag cloud on veteran net artists JODI’s account.) This week it was an illustrator named Math Wrath who caught social bookmarkers’ hungry eyes. The artist’s site feels like the web presence of The Little Prince, if said prince fell into Rainbo Brite’s candy-coated astral world. Operating under a strictly pseudonymous handle, like many in the contemporary surf set, Math Wrath offers a fresh glance at familiar themes and forms ranging from video games to comic books. While Mountains offers an eternally-scrolling horizontal landscape that will feel familiar in shape to anyone experienced in playing auto racing games, the reversal of the traditional Left/Right scrolling direction relieves the viewer of the driver’s role, instead making them more like the giddy, if bewildered, child passenger in the back of a station wagon. The work’s juxtaposition of razor-sharp, sparkly diamond-dust stalagmites against a glowy sky merges two vocabularies that don’t often find a horizon point. This uncanniness is perhaps more obvious in TayZonday in YouTube Limbo, in which a graphically low-level portrait of the Chocolate Rain phenom is adorned with a swirly geometric blindfold. The effect of this co-mingling of bitmaps, sprites, and blingee gifs feels akin to an orchestra dividing into factions, to play in different time signatures, yet somehow staying in tune. The artist is clearly familiar with contemporary memes, as evidenced by pieces like this, and yet it’s as if the work floats free of any specific conventions (which may be to say “trends”) with regard to net art idioms. Instead, Math Wrath’s work speaks a sort of creole of surf jargon, game nostalgia, and interactivity. - Marisa Olson

Image Credit: Math Wrath, TayZonday in YouTube Limbo, 2008

Link »

The Wrath of Math

Originally from Rhizome Inclusive: News, Blog, and reBlog

Pixellated water helps conserve real water for Earth Day

reBlog — walter on April 24, 2008 at 12:24 am

pixelpour.jpg

This pixellated water was spotted somewhere on NYC’s Lower East Side, but it didn’t quite evaporate so it’s probably still around there somewhere. This type of art is a pretty nice way to re-imagine the city as if it were a video game, a technique that many different artists have been using lately.

[via]

[Read this article] [Comment on this article]

Pixellated water helps conserve real water for Earth Day

Originally from MAKE Magazine by Jonah Brucker-Cohen

DIY PC gaming gun

reBlog — walter on April 24, 2008 at 12:08 am

Filed under: , ,


[rustlabs] put together an interesting looking gaming gun for FPS games. He wrote up his build and how to use a webcam to provide gun tracking for games like Half Life 2. He gutted a keyboard to provide the button interface, and infrared LEDs on the gun body are tracked by the cam. Surprisingly, no USB game pads were sacrificed in the build, just a USB keyboard and mouse.

Read | Permalink | Email this | Linking Blogs | Comments

DIY PC gaming gun

Originally from Hack a Day by Will O'Brien

Call for USB art!

reBlog — walter on April 24, 2008 at 12:03 am

Call for participation. Miriam Winkels and LaForge started a nice competition for USB stick case mods. Please post your results in the USB-ish flickr group and also take a look at the nice USB can opener. :-)

I am still waiting for USB-art exhibitions (or am I missing something, please correct me.)

Call for USB art!

Originally from Aram Bartholl - Blog by Aram

Holy Fire, art of the digital age

reBlog — walter on April 23, 2008 at 2:15 am

0aaholyfir.jpg

Holy Fire (yes, the title is inspired by one of Bruce Sterling’s books) is on view at iMAL (google map), Brussels through April 30, 2008.

Related: walking around Chelsea, A conversation about exhibiting and selling digital fine art.

Holy Fire, art of the digital age

Originally from we make money not art by Regine

SoftWhere: Software Studies Workshop [La Jolla]

reBlog — walter on April 23, 2008 at 1:54 am

softwarestudies.jpgSoftWhere: Software Studies Workshop :: May 21-22, 2008 :: Atkinson Hall, University of California San Diego, 9500 Gilman Drive, La Jolla, CA.

Following on the first Software Studies Workshop organized by Matthew Fuller (Rotterdam, 2006), the Software Studies Workshop @ UCSD is a foundational event bringing together key U.S. scholars in this emerging area. The workshop will discuss what it means to study software cultures, and the direction and goals of Software Studies as an emerging movement. Our goal is for the workshop to result in publishing a founding statement on the field, as well as initiate a set of interdisciplinary project collaborations.

SoftWhere: Software Studies Workshop [La Jolla]

Originally from Networked_Performance by jo

Hotels in the Afterlife

reBlog — walter on April 23, 2008 at 1:53 am

[Image: From Sinai Hotels, by Sabine Haubitz and Stefanie Zoche of Haubitz+Zoche].

Vienna’s excellent Architekturzentrum will be hosting a new photography show, opening this Wednesday, April 24, called Sinai Hotels.
With images by Sabine Haubitz and Stefanie Zoche of Haubitz+Zoche, the show looks at “the concrete skeletons of five-star hotel complexes” abandoned on Egypt’s Sinai Peninsula.
They are resorts that never quite happened, then, with names like Sultan’s Palace and the Magic Life Imperial. This makes them “monuments to failed investment.”

Hotels in the Afterlife

Originally from BLDGBLOG by Geoff Manaugh

The Depot Project

reBlog — walter on April 21, 2008 at 1:42 am

Robbie%2BRowlands%2B-%2BMajor%2Bthings%2Bunfold%2B-%2BDepot.jpg

In March 2008 seven artists were given unrestricted access to Dandenong’s historic Grenda’s bus depot in Australia prior to its demolition. You can see the full documentation here. The work above was created by Robbie Rowlands.

The Depot Project

Originally from Wooster Collective

Google Earth: Atlas or mirror world?

reBlog — walter on April 21, 2008 at 1:38 am

Frank at Google Earth Blog is already doing an excellent job looking at and explaining the new features of Google Earth, and so is Google Lat-Long blog, so no need for duplicate posting here. What you’ll find instead is some more esoteric observations, ranging from the philosophical to the mundane.

Google Earth: Atlas or mirror world?

Originally from Ogle Earth by stefan.geens@gmail.com

Artist Pierre Dacruoix in Portland, OR

reBlog — walter on April 20, 2008 at 6:52 am

Skull Skates presents artist Pierre Dacruoix in his first showing in the USA at Diesel Fuel in Portland, Oregon - Sat. April 26th from 6:00 pm to 10:00 pm.

Artist Pierre Dacruoix in Portland, OR

Originally from Technoccult by Fell

[no title]

reBlog — walter on April 20, 2008 at 2:55 am

/>

(>’.’)>=O____l_*__O=< ('.'<), (2008) by Oliver Laric.

[no title]

Originally from Rhizome Inclusive: News, Blog, and reBlog

The mathematics of preservation and the future of urban ruins

reBlog — walter on April 20, 2008 at 2:03 am

[Image: The self-weaving complexity of I-95 and I-695, north of Baltimore].

The mathematics of preservation and the future of urban ruins

Originally from BLDGBLOG by Geoff Manaugh

Next Page »
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License. | ___ lowstandart > /reBlog