• 31Aug
    Categories: reBlog Comments: 0

    AROLEB.jpg

    Arofish writes:

    “Dahyeh, August 25, 2006. one of the most bombed out areas in Beirut. I was asked by local people to paint something happy, to reflect the spirit of the community. Before starting I banged up a piece of explanatory text on the wall, for which thanks go to Ghassan for the translation into Arabic. It reads: “When Ramallah, in Palestine, is put under curfew by the Israeli Army, nobody goes outside for days. The streets look completely deserted. But from a tall building, if you look out over the city, you can sometimes see hundreds of many-coloured kites, flown from the roof-terraces by the children of Ramallah. The children you can see here are flying kites to celebrate the spirit of the people of Dahyeh. Some kites you can see are flying away. These are for the children who are no longer here; they are no longer held down to the Earth”.

    AROLEB1.jpg

    More photos here.

    Arofish in Beirut.

    Originally from Wooster Collective

  • 31Aug
    Categories: reBlog Comments: 0


     

    Performance artist and theorist Adam Nash, has launched a new research blog investigating "realtime 3d, single-user and multi-user worlds" as art engines. Adam has some interesting observations on virtual location, infinite space, and why Second Life's recent performance initiatives are lacking.

    I’m conducting similar research as part of my Masters degree at RMIT University and I'm interested in receiving submissions of simulated performance work for review. I’ve coined the moniker “Simformance” as a descriptor, with Joseph DeLappe’s Dead-in-Iraq one of the more powerful examples of the genre. Put simply, a simformance is an avatar-driven, performance-based artwork conducted inside a virtual environment. Suggested links and comments can be sent to chris(at)iconinc.com.au

    New art engines blog

    Originally from selectparks

  • 31Aug
    Categories: reBlog Comments: 0

    loganlinden.jpg

    Battles in the Virtual World of Second Life

    A group called the Second Life Liberation Army have been harassing Second Life inhabitants in the stores of First World brands. Earlier this month, members of the SLLA stopped shoppers buying in American Apparel. Their mission is to get voting rights in the world plus a share in the Second Life company, Linden Labs.

    Second Life Liberation Army - The SLLA is a national liberation movement working towards establishing citizens rights within Second Life.

    More info about on-line rebellion here. [posted by Marc Garrett on netbehaviour]

    Second Life Liberation Army

    Originally from networked_performance by jo

  • 31Aug
    Categories: reBlog Comments: 0

    The Playback_Simulated Realities exhibition is to open at the Edith Russ Haus for media art, in Oldenburg, in north-west Germany. Both the theme and the art pieces selected in the programme are very appealing.

    The exhibition investigates the influence and impact re-enactments and simulations of political events and milestones of world history have on society. What changes take place when historic events are retold? The works shown in the exhibition examine in reconstructions and stagings how experiences and memories are at once individually experienced and culturally construed.

    Playback_Simulated Realities

    Originally from we make money not art by Regine

  • 31Aug
    Categories: reBlog Comments: 0

    A few months ago, Google Earth Blog wrote about some attempts to produce some basic anaglyphic (red-blue glasses required) stereoscopic screenshots so you could see “3D” in Google Earth. However, imagine being able to move Google Earth dynamically and see everything in stereoscopic 3D. Well, you don’t have to imagine anymore!

    TriDef Visualizer Stereoscopic 3D in Google EarthA company called Dynamic Digital Depth, which specializes in 3D display technologies, has developed a new software product called TriDef Visualizer™ for Google Earth. This Windows software is actually a modified OpenGL graphics driver and so it can elegantly take over your Google Earth window. TriDef defaults to anaglyphic (red/blue) stereoscopic 3D. You will see a view like in the screenshot here (showing San Francisco 3D buildings). Click on the thumbnail for a bigger picture and try it with your red/blue glasses. The top half of GE is normal, and the bottom half is presenting dynamic stereoscopic views. So, as you move around looking at 3D terrain, or 3D buildings and models, you see 3D views (if you’re wearing red/blue 3D glasses and once you’ve installed their trial software). There is no apparent speed impact, it just works. They have a special promotion for Google Earth - the full-screen version costs US $ 50.

    TriDef Visualizer - Dynamic Stereoscopic Viewing in Google Earth

    Originally from Google Earth Blog

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