TODO shows multiple instances of an object in both virtual and physical settings, accompanied by different forms of metadata about it's boundaries and (possible) origins. The project attempts to connect the notion of a 'Web3D' or 'metaverse' back into physical space, and currently focuses on the popular applications of SecondLife and GoogleEarth.

The object consists of 'recycled' 3D material taken from the virtual world of SecondLife, where it also occurs as a fixed structure on one of the islands. The next occurrence is in the “3D browser to the world” GoogleEarth, where the structure becomes bound to a physical location – virtually perforating a 3D model of the exhibition venue >> which is currently WORM [Rotterdam, NL]

The collision that takes place between the SecondLife and GoogleEarth object models is then brought back into physical space, where the recycled SecondLife material takes on a sculptural form based on the virtual object's formal description (ie. file specification), and the associated texture data. The sculpture is placed in concurrence with it's location in GoogleEarth, with integrated interfaces to it's virtual counterparts.

TODO is loosely based on Hofstadter's notion of strange loops. The “Strange Loop” phenomenon occurs whenever, by moving upwards (or downwards) through the levels of some hierarchical system, we unexpectedly find ourselves right back where we started...